| |
Student work
Links
Bio |
|
TEACHING Philosophy
The process of creating art and design in
the digital age is an exciting, challenging and also frustrating experience.
This is due to the subjective nature of art and the many requirements
of hardware, software and the accompanying knowledge base needed to master
the tools of the digital era.
I feel very fortunate to have grown through
an era of learning the traditional tools, materials and techniques. Many
of these traditional tools now form the basis for most of the tools and
concepts found in various digital design software programs. Keeping pace
with this ever changing technology and the opportunity to share the insight
I have gained from years studying both digital and traditional design
and fine art tools, techniques and concepts are what make teaching art
such a pleasure for me.
My teaching goal is to develop mature design professionals that function
as creative and skilled artists and technicians in a highly competitive,
computer literate economy. I approach this goal using learner-centered,
content-centered methodologies, systematically presenting the history,
theory, tools, techniques and concepts needed to challenge young artistic
minds to grow aesthetically, technically and professionally.
In the classroom I attempt to create an atmosphere of intellectual investigation
using a variety of approaches where collaboration, risk–taking,
peer–to–peer learning, questioning assumptions and discussion
of design development are promoted rather than extended lecture time.
I strive to build a dynamic environment of interaction and hands–on
activity to encourage students in the process of design.
The most significant
learning can happen during the various stages of ideation and analyzation,
through the exploration of the design process, rather than being overly
concerned with final results. When successful, this approach can create
a more relaxed environment thereby giving the student the courage and
confidence to push him or herself to raise the bar of their own artistic
growth. In my own artistic development the processes of making art has
always been as gratifying as the outcomes, sometimes more!
When the student is able to overcome the challenges of learning the new
tools he or she is freed to experiment and find their own voice in the
creation of digital design. My gratification comes in watching the student
break down barriers to learning through the insight they have gained in
my classroom.
Each learner comes to an understanding of the classroom material in a
variety of different ways: auditory, visual, kinesthetic and others. To
properly address these different learning styles, I build in different
methodologies in my classroom sessions. History, theory, concepts and
techniques vary from short lectures to projection of visual material,
both static and interactive, audio and/or visual CD’s and DVD materials,
use of hands–on digital and traditional tools, field trips, guest
artist/designers, unplanned drawing sessions and quick design solution
activities as teams, group work, research and other collaborative activities. |
|
Ambiguity is often built into successive lessons
to allow students to use their critical thinking skills. I try to keep
the students abreast of industry trends, the names and contributions of
various artist/designers, internet resources and new publications. I also
make most of my course materials, syllabi, projects, tutorials, resources
and reference available on my web site, which is primarily devoted to
my teaching.
When evaluating my student’s progress in the classroom, I favor
formative evaluations, but I incorporate both formative and summative
evaluations. Perhaps the most frustrating aspect of studying art for young
artists is the subjective nature of the discipline. The students are equipped
with a variety of classroom critique tools to use for their own work as
well as evaluating their peers. They are also strongly encouraged to seek
the feedback of other faculty members, their peers and also the casual
observer. Prior to the final critique the class undergoes a preliminary
critique session the week prior, to give each student the chance to correct
any ”unwise decisions”.
Upon the completion of their projects
they are given a fairly comprehensive evaluation sheet that addresses
concept, design, execution and presentation. Within these parameters may
be specific criteria tailored to the assignment. I do my best to evaluate
each student’s individual progress, however I also find it important
to measure them against the group as they are embarking on a very competitive
career.
Teamwork is also strongly encouraged in numerous classroom situations
as a reflection of ‘real–world’ practice. Several of
the most dynamic classroom experiences have occurred in collaborative,
constructivist environments.
I treasure the interactions I’ve shared with many students over
the past several years. I try to maintain an open-door policy for student
contact that goes well beyond my required office hours. I enjoy advising
students and technology has enabled us to communicate almost daily over
the internet through email, evaluating preliminary design studies using
PDF or JPEG files and sharing insights on particular assignments and sometimes
just sharing resources of topics of common interest. |
|