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spacerRobert Jones
Associate Professor

Delaware County
Community College


 
 
 
 
 
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TEACHING Philosophy

The process of creating art and design in the digital age is an exciting, challenging and also frustrating experience. This is due to the subjective nature of art and the many requirements of hardware, software and the accompanying knowledge base needed to master the tools of the digital era.

I feel very fortunate to have grown through an era of learning the traditional tools, materials and techniques. Many of these traditional tools now form the basis for most of the tools and concepts found in various digital design software programs. Keeping pace with this ever changing technology and the opportunity to share the insight I have gained from years studying both digital and traditional design and fine art tools, techniques and concepts are what make teaching art such a pleasure for me.

My teaching goal is to develop mature design professionals that function as creative and skilled artists and technicians in a highly competitive, computer literate economy. I approach this goal using learner-centered, content-centered methodologies, systematically presenting the history, theory, tools, techniques and concepts needed to challenge young artistic minds to grow aesthetically, technically and professionally.

In the classroom I attempt to create an atmosphere of intellectual investigation using a variety of approaches where collaboration, risk–taking, peer–to–peer learning, questioning assumptions and discussion of design development are promoted rather than extended lecture time. I strive to build a dynamic environment of interaction and hands–on activity to encourage students in the process of design.

The most significant learning can happen during the various stages of ideation and analyzation, through the exploration of the design process, rather than being overly concerned with final results. When successful, this approach can create a more relaxed environment thereby giving the student the courage and confidence to push him or herself to raise the bar of their own artistic growth. In my own artistic development the processes of making art has always been as gratifying as the outcomes, sometimes more!

When the student is able to overcome the challenges of learning the new tools he or she is freed to experiment and find their own voice in the creation of digital design. My gratification comes in watching the student break down barriers to learning through the insight they have gained in my classroom.

Each learner comes to an understanding of the classroom material in a variety of different ways: auditory, visual, kinesthetic and others. To properly address these different learning styles, I build in different methodologies in my classroom sessions. History, theory, concepts and techniques vary from short lectures to projection of visual material, both static and interactive, audio and/or visual CD’s and DVD materials, use of hands–on digital and traditional tools, field trips, guest artist/designers, unplanned drawing sessions and quick design solution activities as teams, group work, research and other collaborative activities.

 

Ambiguity is often built into successive lessons to allow students to use their critical thinking skills. I try to keep the students abreast of industry trends, the names and contributions of various artist/designers, internet resources and new publications. I also make most of my course materials, syllabi, projects, tutorials, resources and reference available on my web site, which is primarily devoted to my teaching.

When evaluating my student’s progress in the classroom, I favor formative evaluations, but I incorporate both formative and summative evaluations. Perhaps the most frustrating aspect of studying art for young artists is the subjective nature of the discipline. The students are equipped with a variety of classroom critique tools to use for their own work as well as evaluating their peers. They are also strongly encouraged to seek the feedback of other faculty members, their peers and also the casual observer. Prior to the final critique the class undergoes a preliminary critique session the week prior, to give each student the chance to correct any ”unwise decisions”.

Upon the completion of their projects they are given a fairly comprehensive evaluation sheet that addresses concept, design, execution and presentation. Within these parameters may be specific criteria tailored to the assignment. I do my best to evaluate each student’s individual progress, however I also find it important to measure them against the group as they are embarking on a very competitive career.

Teamwork is also strongly encouraged in numerous classroom situations as a reflection of ‘real–world’ practice. Several of the most dynamic classroom experiences have occurred in collaborative, constructivist environments.

I treasure the interactions I’ve shared with many students over the past several years. I try to maintain an open-door policy for student contact that goes well beyond my required office hours. I enjoy advising students and technology has enabled us to communicate almost daily over the internet through email, evaluating preliminary design studies using PDF or JPEG files and sharing insights on particular assignments and sometimes just sharing resources of topics of common interest.

 
 

 

       
      DESIGN Philosophy    
  August 3, 2008